#Risk 2 tamriel map upgrade
I have reduced that to getFirstRef 69 1 in the upgrade I'm working on, but I have to see if that continues to work.
The current "production" version uses getFirstRef 69 2 to scan the surrounding 24 cells. It scans the surrounding cells for NPC's and builds an array with their references. Oblivion XP only uses getFirstRef and getNextRef, so that seems to confirm that it's those functions causing the problem.
#Risk 2 tamriel map mods
ītw making both mods dependent on the tamriel heightmap esp solved the problem for me atm so far I notice the problem with the 3 mods mentioned above, which is really bad as these mods (especially MMO and AWLS) are must have mods. it is not obse in general.I have a lot of obse mods running without a problem.as it seems there is a problem with special obse commands.
I didn't have any problems playing thru the extreme edges of your heightmap, Onra, and I always play my game with Oblivion Script Extender all the time! In fact, I just got thru with playing in the far westernmost tip of the Summerset isles and even swam further west, so far west to the point where the waters of the sea finally end (the extreme end of the heightmap) and you fall off into table-flat dry land, and I didn't even experience any single freezes or CTD! And I did this all on one single play time all the way from the main entrance of the Imperial City!Īnd, btw, where in your heightmap is this cell 130/-130 located at on the heightmap? It isn't like past the edges or way past the edges, is it? Because this one I'm kinda curious about! And if there is a way to show coordinances on the game, I'd like to know about it!Įdit: I actually found the coordinates! And yes, I went way past those coordinates in all directions without any problems (no freezes, no CTDs)! I even went to coordinates 145/-147 and played around that area, which is past the area where the sea waters ends and endless flat dry land occurs, and this area was way southeast of Argonia! So no problems for me going past the 130/-130 area!Īndrew Tarango Posts: 3454 Joined: Wed 10:07 am LuCY sCoTT Posts: 3410 Joined: Sun 8:29 am Hmmm.MMO as well as AWLS and Oblivion XP are working perfectly.but as soon as you try to go further west than cell -130 (ingame) for example the game freezes.Īs it is a perfect 8 x 8 quads square where these mods work my guess is that there is maybe some obse setting for this somewhere ? Just a wild guess, but you could try disabling that feaure if you have it enabled (set tnoMMO.hideMapPosition to 0).Įdit: If it happens while moving around, and not when you open the map, the cause is something else. It uses floats to store those values, so the size shouldn't be a problem for MMO in itself, but maybe Oblivion doesn't handle that large values being set into the xml. If this is enabled, MMO writes the correct coordinates into the map xml. MMO doesn't bother with map size in any way, except if you have the feature that prevents the map from opening auto-centered on the player. Of course, since you're using a much bigger map than normal, Map Marker Overhaul is a relatively natural candidate for consideration. It is more likely something in one of those mods.